> In Diablo II: Resurrected, synergy bonuses typically only apply to "hard points" (base skill points) and not "soft points" (+skills from gear). Exceptions include Druid summon skills (wolves/grizzly), Sorceress masteries (Fire/Cold/Lightning), and the Paladin's Prayer aura, where soft points do enhance the synergy bonus.
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Here are the key details regarding D2R synergies and soft points:
Hard Points Only: Generally, only the 20 base points you invest in a skill count toward synergy bonuses.
Exceptions (Soft Points Work):
Druid Summon Skills: Bonuses for wolves and grizzly bears scale with +skills.
Masteries: Sorceress Fire, Lightning, and Cold Masteries work with soft points to boost damage.
Prayer Aura: Paladin's Prayer aura benefits from soft points.
Energy Shield/Telekinesis: While not a typical damage synergy, the interaction between Energy Shield and Telekinesis is affected by total skill levels.
Item Bonuses: +Skills gear (e.g., Harlequin Crest, Mara's Kaleidoscope) will increase the damage of a primary skill (like Blizzard or Fire Ball) but will not increase the bonus damage provided by its synergy skill (e.g., Ice Bolt) unless it is one of the exceptions listed above.
Maximum Synergy: You can only invest a maximum of 20 hard points into a skill to contribute to a synergy bonus.
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Examples of Synergy Application:
Sorceress: If you have 20 points in Fire Ball and +5 points from gear, only the 20 hard points provide the full synergy bonus to Meteor.
Druid: If you have 20 points in Grizzly and +5 from gear, the soft points count toward the bonus damage.
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